specifications: [[item.skuinfo]]
price: [[item.currency]][[item.price]]
Price
This store has earned the following certifications.
Inscrutable masters from hidden temples, special forces soldiers, swashbuckling pirates, and bare-chested brawlers - GURPS Martial Arts brings fighting styles from throughout history to the Fourth Edition. This book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood, allowing players to recreate the greatest fighters in the world or create a style to fit a new campaign.
From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, Martial Arts provides the techniques and guidelines needed to explore the world of fighting. However, not all combat options map to techniques and styles, and many require extensions to the combat system itself.
To address this, Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic, but all are optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.
This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition, offering a comprehensive and flexible system for incorporating the diversity of fighting styles into your Fourth Edition campaigns.
Whether you're looking to recreate the feats of legendary warriors or explore the martial arts of fantastical races, GURPS Martial Arts has the tools and resources you need to bring your combat encounters to life. From the gritty realism of historical European swordplay to the gravity-defying acrobatics of Hong Kong cinema, this book has something for every gaming group.
The combat system expansions in Martial Arts allow for a range of approaches, from the lethal efficiency of samurai swordsmanship to the flashy displays of theatrical kung fu. GMs can tailor the rules to their preferred tone, whether they're aiming for a grounded, tactical experience or a high-octane, cinematic showdown.
With its wealth of options and customization potential, GURPS Martial Arts is an essential resource for any roleplaying game that features combat as a central element. Whether you're running a gritty fantasy campaign, a futuristic sci-fi adventure, or a historical drama, this book provides the tools to bring your characters' fighting prowess to life on the tabletop.
product information:
Attribute | Value | ||||
---|---|---|---|---|---|
publisher | ‎Steve Jackson Games (August 29, 2007) | ||||
language | ‎English | ||||
hardcover | ‎256 pages | ||||
isbn_10 | ‎1556347626 | ||||
isbn_13 | ‎978-1556347627 | ||||
item_weight | ‎2.2 pounds | ||||
dimensions | ‎8.66 x 0.67 x 11.14 inches | ||||
best_sellers_rank | #2,382,744 in Books (See Top 100 in Books) #255 in GURPS Game | ||||
customer_reviews |
|
MORE FROM ort books
MORE FROM recommendation